Bibliography on Threads and Multithreading 
Part of the Computer Science Bibliography Collection.
http://liinwww.ira.uka.de/bibliography/Os/threads.htmlSurvey of Threads 
Comparing Solaris, Linux, and Windows NT threads.
http://www.northco.net/chenke/project/project2.html
RT++ 
Higher order threads for C++; tutorial and reference manual.
http://www.risc.uni-linz.ac.at/software/rt++/
ZThreads 
An advanced object-oriented, cross-platform C++ threading and synchronization library. [GPL]
http://zthread.sourceforge.net/
comp.programming.threads FAQ 
Bil Lewis's collection of frequently asked questions.
http://www.lambdacs.com/cpt/FAQ.html
A Thread Performance Comparison 
Compares Windows NT and Solaris on a symmetric multiprocessor machine.
http://www.usenix.org/publications/library/proceedings/usenix-nt98/full_papers/zabatta/zabatta_html/zabatta.html
Introduction to Priority Inversion 
Gives an introduction to priority inversion and shows a pair of techniques to avoid them.
http://www.embedded.com/story/OEG20020321S0023
Fundamentals of Multithreading 
Technical article, covering Amdahl's Law, latencies and bandwidth, on-chip multiprocessing, Jackson technology, and simultaneous multithreading. (SystemLogic.net)
http://www.slcentral.com/articles/01/6/multithreading/
Priority Inheritance Protocols 
Use of synchronization mechanisms like semaphores, monitors, and critical regions can lead to uncontrolled priority inversion.
http://www-md.e-technik.uni-rostock.de/ma/gol/rtsys-bib/90-toc-pcp.pdf
State Threads Library 
Small application library for writing fast, highly scalable Internet programs on Unix-like platforms. Open source, MPL or GPL.
http://state-threads.sourceforge.net/
Await && Locks 
An expressive C++ thread synchronization library.
http://await.sourceforge.net/
Thread Implementation Table 
Dave Butenhof's comparison of thread implementations.
http://members.aol.com/drbutenhof/ThreadTable.html
Foundations of Multithreaded, Parallel, and Distributed Programming 
This book teaches the fundamental concepts of multithreaded, parallel and distributed computing. Emphasizes how to solve problems, with correctness the primary concern and performance an important, but secondary, concern. (Gregory R. Andrews)
http://www.aw-bc.com/catalog/academic/product/0,1144,0201357526,00.html
Concurrent Programming: Principles and Practice 
This book provides an in-depth overview of underlying principles as well as practical techniques that can be used to design concurrent programs. (Greg Andrews)
http://www.aw-bc.com/catalog/academic/product/0,1144,0805300864,00.html
Protothreads 
Very lightweight stackless threads; give linear code execution for event-driven systems, designed to use little memory; library is pure C, no platform-specific Assembly; usable with or without OS. Open source, BSD-type license.
http://www.sics.se/~adam/pt/
Software and the Concurrency Revolution 
Focuses on the implications of concurrency for software and its consequences for both programming languages and programmers. (Herb Sutter and James Larus)
http://acmqueue.com/modules.php?name=Content&pa=showpage&pid=332
It's (Not) All Been Done 
Every decade or so there is a major revolution in the way software is developed. But, unlike the object and web revolutions, the concurrency revolution can be seen coming.
http://www.gotw.ca/publications/guest-ed-200609.htm
The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software 
The biggest sea change in software development since the OO revolution is knocking at the door, and its name is Concurrency.
http://www.gotw.ca/publications/concurrency-ddj.htm
The Problem with Threads 
Argues that for concurrent programming to become mainstream, threads must be discarded as a programming model. Nondeterminism should be judiciously and carefully introduced where needed, and it should be explicit in programs.
http://www.computer.org/portal/site/computer/menuitem.5d61c1d591162e4b0ef1bd108bcd45f3/index.jsp?&pName=computer_level1_article&TheCat=1005&path=computer/homepage/0506&file=cover.xml&xsl=article.xsl&
Portable Thread Synchronization using C++ 
Provides example C++ classes implementing a series of synchronization objects useful for building portable (Solaris and Win32) multithreaded applications.
http://www.frostbytes.com/~jimf/papers/c++sync/c++sync.html
comp.programming.threads FAQ 
Frequently asked questions (by Bryan O'Sullivan).
http://www.serpentine.com/blog/threads-faq/
Generic Synchronization Policies in C++ 
Most uses of synchronization code in multi-threaded applications fall into a small number of high-level “usage patterns”, or what can be called generic synchronization policies (GSPs). This paper illustrates how the use of such GSPs simplify the writing of thread-safe classes. In addition, this paper presents a C++ class library that implements commonly-used GSPs.
http://www.ciaranmchale.com/gsp/
Concurrency with Erlang 
To avoid problems with shared state working with multiple threads, Vinoski recommends a programming language like Erlang rather than C++ or Java.
http://dsonline.computer.org/portal/site/dsonline/menuitem.9ed3d9924aeb0dcd82ccc6716bbe36ec/index.jsp?&pName=dso_level1&path=dsonline/2007/10&file=w5tow.xml&xsl=article.xsl&
Apply Critical Sections Consistently 
Critical sections are the One True Tool for guaranteeing mutual exclusion on shared variables. Like most tools, these must be applied consistently, and with the intended meanings.
http://www.ddj.com/cpp/202401098
Use Lock Hierarchies to Avoid Deadlock 
Explains how to use lock hierarchies to avoid deadlock by assigning each shared resource a level that corresponds to its architectural layer.
http://www.ddj.com/cpp/204801163
Application-Level Abstractions for Lock-Free Data Sharing 
Describes lock-free data sharing, otherwise known as "wait-free data sharing" as an alternative to the use of locks.
http://www.ddj.com/cpp/205200452
Lock-free Interprocess Communication 
Interprocess communication is an essential component of modern software engineering. Often, lock-free IPC is accomplished via special processor commands. This article propose a communication type that requires only atomic writing of processor word from processor cache into main memory and atomic processor word reading from main memory into the processor register or processor cache.
http://www.ddj.com/cpp/189401457
The Pillars of Concurrency 
This article makes the case that a consistent mental model is needed to talk about concurrency.
http://www.ddj.com/cpp/200001985
Multi-threaded Debugging Techniques 
Describes a number of general purpose debugging techniques for multi-threaded applications.
http://www.ddj.com/cpp/199200938
volatile - Multithreaded Programmer's Best Friend 
Discusses the usage of the volatile keyword in multithreaded C++ programs.
http://www.ddj.com/cpp/184403766
Sutter Speaks: A Conversation with the Concurrency Whisperer 
Multi- and many-core chips are entering the mainstream — and one of the first software development authorities to take note was C++ expert Herb Sutter. Thanks to his practical insights, a new generation may grok concurrency sooner than previously thought possible.
http://www.devx.com/go-parallel/Article/37573
Maximize Locality, Minimize Contention 
Explains why in the concurrent world, locality is a first-order issue that trumps most other performance considerations. Now locality is no longer just about fitting well into cache and RAM, but to avoid scalability busters by keeping tightly coupled data physically close together and separately used data far, far apart.
http://www.ddj.com/hpc-high-performance-computing/208200273
Sutter Speaks: The Future of Concurrency 
What does the future hold for concurrency? What will happen to the tools and techniques around concurrent programming? In part two of our series, concurrency guru Herb Sutter talks about these issues and what developers need to be reading to understand concurrency.
http://www.devx.com/go-parallel/Article/37839